Junior Design Engineer for AM (FFF) Footwear

KoobzKoobzSan Buenaventura (Ventura), California, United States
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Posted

9/10/2026

Employment

Full time

Range

Check website

Work style

On-site

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AI summary

Core responsibilities

You will transform footwear concepts into manufacturable 3D geometry optimized for FFF printing. This involves collaborating with production teams to iterate on designs based on printability feedback and maintaining organized, parametric files.

Requirements overview

Candidates must have a degree in product design, industrial design, or a related field with proficiency in Blender and sub-d modelling. A strong understanding of FFF printing constraints and experience with geometry nodes is highly preferred.

Key skills

BlenderPoly modellingSub-d modellingFFF printingGeometry nodesUV unwrappingRenderingParametric designFootwear design3D modellingPrototypingDesign for manufacturingComputational designGrasshopperPython scriptingFEA

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Education requirements

bachelor degree

About Koobz

Industry

Footwear Manufacturing

Employees

14

Type

Privately Held

Size

2-10 employees

Real Footwear. Digitally Crafted. Expertly Engineered. Traditional footwear manufacturing is broken for creators. The industry relies on 18-month lead times, massive Minimum Order Quantities (MOQs), and overseas supply chain vulnerability. Because of this friction, most brands default to low-barrier merch and leave custom footwear untouched. Koobz changes the rules. We are a Footwear as a Service (FaaS) platform enabling creators, influencers, and boutique brands to design and scale premium, 3D-printed footwear lines with zero inventory risk. We operate Factory805: our software-defined, robotic 3D-printing micro-factory in Ventura, California. By replacing overseas shipping containers with domestic additive manufacturing, we take products from concept to market in 4 to 6 weeks. We believe a shoe must be a shoe first. We bridge the gap between digital innovation and traditional shoemaking rigor. Using advanced foamed TPU, we translate digital files into wear-tested reality. Powered by KoobzCush, we alter infill percentages pair-by-pair in software to engineer bespoke underfoot cushioning that traditional injection molding mathematically cannot achieve. We respect your design heritage. Built on absolute Last Openness, you retain 100% ownership of your structural identity, brand, lasts, and visual art. You dictate the product; we provide the physical compute layer to print and fulfill drops on-demand. We are footwear engineers, not spin doctors. We do not market unscaled circularity myths. Our shoes feature a monolithic, glue-free structure composed of a single thermoplastic polymer, making them inherently recycling-ready. Furthermore, our dry mechanical support removal process means we produce zero wastewater pollution on our print floor. Drop product exactly when and where culture moves. We fulfill the demand with zero lag and zero inventory burdens. Direct-to-culture footwear. Made in California.

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Job categories

EngineeringArt & DesignManufacturingTechnology

Description

The role You'll turn footwear concepts into manufacturable 3D geometry. Our production team handles slicing and printing; your job is to hand them models that print well the first time. Expect a fast loop between your models and their test parts. What you'll do Model Upper midsole, outsole and structural components for FFF, from concept geometry to release-ready files Apply design-for-AM constraints in the geometry itself: self-supporting angles, wall thickness, orientation-aware features, tolerance and shrinkage compensation Build and grade parts across a full size run, working from lasts and fit data Work closely with the production team on printability feedback, and revise geometry based on what comes off the machines Maintain clean, parametric, well-organised files so models can be regraded and revised without rebuilding Collaborate with designers, pattern makers and production through sampling and pre-production What we're looking for: Essential Degree in product design engineering, industrial design, footwear design, 3D/digital design or equivalent hands-on experience Proficient in poly and sub-d modelling — clean topology, controlled edge flow, creasing and support loops, the ability to hold a surface where it matters and let it relax where it doesn't UV unwrapping — sensible seam placement, minimal distortion, packed and consistent texel density Rendering — you can light and present a shoe well enough for design reviews and client-facing imagery (Cycles/Eevee, or comparable) Blender as your primary tool, or fluency in something close enough that you'll be up to speed in weeks Working understanding of FFF constraints and how they shape geometry — overhangs, wall behavior, layer adhesion, anisotropy, warping Clean, organized, revisable file habits — someone else should be able to open your scene and change it Understanding of how a shoe is built: last, upper, midsole, outsole, fit and sizing Comfortable with iteration and being wrong quickly English, written and spoken Strongly preferred Blender geometry nodes — we use procedural setups heavily to keep our modelling non-destructive and editable. Comfort building and reading node trees, working with attributes, instancing and field-driven geometry matters more here than any specific technique. Strongest signal in this whole application. Computational or generative design background: Grasshopper, nTop, Python scripting, or your own tooling Understanding of how flexible materials (TPU/TPE across shore hardnesses) behave when printed, and how to design around it Hands-on printing experience of your own — not part of the job, but it shows in the geometry Familiarity with FEA or simulation for compliant structures Footwear-specific software (Shoemaster, ICad, Romans CAD) or last modification experience Sports or biomechanics knowledge — gait, pressure mapping, foot anatomy

Requirements

  • Blender
  • Poly modelling
  • Sub-d modelling
  • FFF printing
  • Geometry nodes
  • UV unwrapping
  • Rendering
  • Parametric design
  • Footwear design
  • 3D modelling
  • Prototyping
  • Design for manufacturing
  • Computational design
  • Grasshopper
  • Python scripting
  • FEA

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