The role involves designing and refining emulators to run classic games on modern hardware while implementing quality-of-life enhancements. You will also maintain CI/CD pipelines, optimize game performance, and perform reverse engineering to patch bugs and add modern features.
Requirements overview
Candidates must have 1–3 years of generalist engineering experience with strong C/C++ and scripting skills. A genuine passion for retro games and emulation is required, along with the ability to work effectively in a remote team environment.
Atari is a multi-platform, global interactive entertainment and licensing company. The original innovator of video gaming, founded in 1972, Atari owns and/or manages a portfolio of more than 200 games and franchises, including world renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, Backyard Sports®, Ghostbusters®, and Rollercoaster Tycoon®. Atari capitalizes on these powerful properties by delivering compelling games online (i.e. browser, Facebook® and digital download), on smartphones and tablets and other connected devices. The Company also develops and distributes interactive entertainment for video game consoles from Microsoft, Nintendo and Sony. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories. In 2018, Atari relaunched its hardware business with its first new game system in years, the Atari VCS.
Atari is listed on NYSE Euronext Paris stock exchange.
Job Description: Junior Generalist Engineer
About Us
Implicit Conversions specializes in the high-level emulation of classic and retro games, enabling gamers to experience their favorite classics on modern consoles. With a dedication to preserving gaming history, we combine cutting-edge technology and a passion for gaming to revive cherished games from publisher’s back catalogs.
Our portfolio includes games from the Mortal Kombat: Legacy Kollection, Rayman 30th Anniversary Edition, Fear Effect 1 and 2, Fighting Force Collection, Milano’s Oddjob Collection, Geppy-X and over a hundred more!
Summary
We’re looking for a creative and skilled Junior Generalist Engineer to join our team and help bring classic games to life on modern hardware. In this role, you’ll design, build, and refine emulators that make older titles run smoothly and accurately on today’s platforms. You will also write tools to help support the team workflows. You will also reverse engineer classic games (often with bespoke custom engines) to implement modern quality-of-life enhancements.
You’ll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players.
Responsibilities
Assist in developing, maintaining, and expanding upon our existing emulators and tools.
Assist in maintaining our CI/CD pipeline, installing new tools, updating machines, and writing and monitoring scripts.
Optimize games to ensure they are performant on target platforms.
Debug compatibility issues across a variety of platforms.
Reverse engineer games to patch out bugs, replace media, add achievements/trophies, and add a variety of modern enhancements.
Requirements
1–3 years of generalist engineering experience, with a strong interest or background in video game development.
Strong scripting language skills (Python, Lua, etc.).
Excellent C/C++ skills and understanding of algorithms.
Clear communicator who works well in a remote team and takes initiative when solving problems.
Genuine passion for retro games and emulation.
Bonus Points
Experience building and optimizing software across multiple platforms.
Experience with game emulation or cross-platform ports (commercial or open source like libretro), including creating modifications/patches for classic games.
Familiarity with assembly languages (such as x86, ARM, or MIPS), SIMD intrinsics, and binary analysis.
Hands-on experience with reverse engineering and debugging tools such as Ghidra.
Experience with static recompilation techniques.
Target Salary: $65k - $85k
Requirements
•C++
•C
•Python
•Lua
•Emulation
•Reverse engineering
•Debugging
•CI/CD
•Scripting
•Algorithms
•Software optimization
•Binary analysis
•Ghidra
•Assembly languages
•SIMD intrinsics
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