Interaction Designer, HCI
Bjak
- Location
- United States
- Work style
- Remote only
- Job type
- Full time
- Posted
- Oct 26
- 6 days ago
Career path
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About the company
Bjak
Computer software · 501 to 1,000 employees
There are over 5 billion users using basic applications today such email, notes, tasks, calendar and they're not AI-native. Our mission is to build proactive applications for anyone in the world, who are not used to complex prompting. We aim to bring intelligence to conversations, errands, organising and workflows, with minimal to no prompting. Our first application is an agent-first mobile communication app. We believe building applications that users use daily for communication, coordination and collaboration needs will help integrate AI into their lives. The net effect is to eliminate misinformation, achieve low coordination costs, enable high quality tasks and collaboration at scale with minimal or little prompting.
What you'll do
- Design detailed interaction models for AI-driven flows
- Define interaction states for AI interfaces
- Design human-in-the-loop controls
- Create interaction patterns for delegation, approval, correction, escalation, reversibility, and recovery
- Create detailed interaction specifications, annotated flows, and prototypes for engineering handoff
- Work with product and ML teams to translate system capabilities and constraints into usable interaction patterns
- Test interaction designs with real users
- Contribute to a shared library of HCI interaction patterns
What you need
- Experience as an interaction designer or senior UX designer with strong interaction design depth
- Ability to design at the micro level: states, transitions, edge cases, and failure handling
- Strong prototyping skills in Figma or equivalent tools
- Systematic thinking: able to map complex AI behavior into coherent user-facing interaction logic
- Clear understanding of HCI principles: user control, transparency, feedback, and graceful recovery
- Experience working closely with engineers to ensure interactions are implemented as designed
- Comfort designing for systems where output is non-deterministic and behavior can vary across sessions
- Strong judgment on when users should be guided, interrupted, asked for confirmation, or left alone
Key skills
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