Software Engineer, 3D Rendering
Mirage
- Pay
- $175K to $300K
- a year
- Location
- New York City, NY
- Work style
- On-site
- Job type
- Full time
- Posted
- Oct 23
- 1 day ago
Career path
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About the company
Mirage
Computer software · 51 to 200 employees
Mirage is an AI video company focused on making creation dramatically easier. Our team tackles some of the hardest creative and technical challenges in generative media. We get to rethink how people collaborate with AI that can actually do creative work with them—defining entirely new interaction paradigms for AI-native video tools. We make that possible by building multimodal agents that turn creative direction into edits, rendering engines that composite multiple layers of video and graphics, and generative video models trained from the ground up that create new media when needed. All of this comes together in Captions, our creative workspace for generating, editing, and designing video. The technology behind Captions is now available more broadly: Tesseract gives any AI agent native video-editing capabilities, while developers can integrate our models into their own products through APIs.
What you'll do
- Define the architecture for photoreal 3D: how ray tracing, rasterization and denoising divide the work, and how that maps onto Metal, Vulkan, Direct3D and WebGPU.
- Build light transport: global illumination, reflections and refraction, soft shadows from area lights, and volumetrics such as haze, fog and light shafts.
- Build a physically based model for materials, lights and cameras: energy-conserving materials (metal, glass, clearcoat, sheen, translucency), lights in real-world units, and a camera with exposure, depth of field and motion blur.
- Own image quality: sampling, antialiasing, accumulation, denoising and firefly suppression, with frames that stay stable and deterministic across a video export.
- Scale scenes to production complexity with acceleration structures, instancing, culling and memory management, for millions of triangles and tens of thousands of objects.
- Integrate 3D into Tesseract's video, motion graphics and compositing pipeline, including ACES color management and render passes such as depth, normals, motion vectors and light groups.
- Make render cost predictable and rendering robust: performance budgets, profiling, and headless batch rendering on local and cloud GPUs.
- Design 3D APIs that work for people and AI agents alike: a clear scene representation, actionable validation errors, fast previews and render cost known before the render.
- Work with engine, product and AI teams, and help hire and grow the 3D rendering team.
What you need
- Deep experience building physically based renderers in production
- Strong command of light transport, Monte Carlo integration and material models
- A solid understanding of modern rasterization pipelines
- Hands-on experience with Metal, Vulkan, Direct3D or WebGPU
- Proficiency in Rust or C++, with strong reasoning about memory, concurrency and performance
- Strong foundations in the mathematics of graphics
- Experience owning complex technical projects and making architectural decisions
Key skills
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Perks
- Comprehensive medical
- dental
- vision plans
- 401K with employer match
- Commuter Benefits
- Catered lunch
- Generous PTO policy
- Health & Wellness Perks
See full description on company page, apply now