PhD Intern, Software Engineer - Graphics (2027)

FigmaFigmaSan Francisco, California, United States
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Posted

10/13/2026

Employment

Internship

Range

$74 - $74/hr

Work style

On-site

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AI summary

Core responsibilities

The intern will take ownership of a high-impact project within the Rendering & Animation team, collaborating with engineers and researchers to deliver production-ready graphics solutions. They will contribute to optimizing shaders, improving anti-aliasing algorithms, and developing media processing capabilities for Figma's platform.

Requirements overview

Candidates must be 4th or 5th year PhD students in Computer Graphics, Media Processing, or a related field. Proficiency in C++ or Rust and experience with low-level graphics APIs like OpenGL, WebGL, WebGPU, Vulkan, or Metal is required.

Key skills

Computer GraphicsOpenGLWebGLWebGPUVulkanMetalGLSLWGSLC++RustShader developmentAnti-aliasing algorithmsComputational geometryMedia processingPerformance optimization

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Education requirements

postgraduate degree

About Figma

Industry

Design Services

Employees

3,013

Type

Privately Held

Size

1,001-5,000 employees

Trying all the skills

View company page

Job categories

SoftwareTechnologyEngineeringScience & ResearchArt & Design

Description

Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us! The Rendering & Animation team (R&A) builds the graphics engine which renders the canvas for all Figma applications. Our mission is to make rendering performant, feature-rich, reliable, maintainable and extendible across all products & surfaces. The team plays a core, bedrock role for the company because it underpins the technology driving the user experience, touching many other teams, and as such is one of the most impactful areas of Figma. The R&A team is devoted to hiring individuals with graphics expertise. We are interested in a variety of sub-domains, including 2D GPU-driven rendering, computational geometry & vector graphics, animation frameworks, anti-aliasing algorithms, shader effects, and more recently branching into video/image processing. A PhD Intern specializing in any of these areas would be a phenomenal fit for the team with a lot of exciting projects available. As an intern on our team, you'll take ownership of a high-impact project at the intersection of your technical strengths and our most pressing graphics, rendering, or media challenges. You'll work closely with your intern manager, team leads, and collaborators across 1–2 partner teams to deliver tangible results within your internship. This is an opportunity to do significant, portfolio-worthy work that directly supplies Figma's visual platform. This is a 12 or 16-week internship role that can be held from one of our US hubs (San Francisco or New York) starting in May or June of 2027. What you'll do at Figma: Learn from industry graphics engineers and participate as an embedded team member of the Rendering & Animation team Collaborate with engineers, PMs, designers, and researchers to scope and execute your work Develop, validate, and document solutions from prototypes to production-ready systems Drive projects that apply research insights to meaningful product challenges Contribute to exciting domain areas; some examples: crafting and optimizing shaders for sophisticated effects, investigating improvements to anti-aliasing algorithms, improving media processing capabilities, animating spline interpolation, and more! We'd love to hear from you if you have: Current enrollment as a 4th or 5th year senior PhD student pursuing a PhD in Computer Graphics, Media Processing, or a related field Experience working with OpenGL, WebGL, WebGPU, Vulkan or Metal and their respective shader languages (GLSL, WGSL) or other low-level graphics APIs Proficiency in either C++ or Rust A track record of rigorous problem-solving through academic or applied research, with experience thinking holistically about use cases and the low-level technology required While it's not required, it's an added plus if you also have: Demonstrated expertise in computer graphics, supported by publications at conferences such as SIGGRAPH, Eurographics, High Performance Graphics, NVIDIA GTC, or Pacific Graphics Proficiency in WebAssembly, web graphics, 2D graphics, performance optimization, animation, geometry, or media Interest in art and design applications Experience using AI tools (e.g., GitHub Copilot, ChatGPT, Claude) to write, debug, and optimize code Related industry experience via a past internship or full-time role Strong communication and interpersonal skills, with demonstrated experience collaborating across functions At Figma, one of our values is Grow as you go. We believe in hiring smart, curious people who are excited to learn and develop their skills. If you’re excited about this role but your past experience doesn’t align perfectly with the points outlined in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles. Pay Transparency Disclosure This internship role is based in either Figma’s San Francisco or New York hub offices, and has the hourly base pay rate stated below. Figma also offers interns a housing stipend and travel reimbursement. Figma’s compensation and benefits are subject to change and may be modified in the future. Internship $74—$74 USD At Figma we celebrate and support our differences. We know employing a team rich in diverse thoughts, experiences, and opinions allows our employees, our product and our community to flourish. Figma is an equal opportunity workplace - we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity/expression, veteran status, or any other characteristic protected by law. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. We will work to ensure individuals with disabilities are provided reasonable accommodation to apply for a role, participate in the interview process, perform essential job functions, and receive other benefits and privileges of employment. If you require accommodation, please reach out to accommodations-ext@figma.com. These modifications enable an individual with a disability to have an equal opportunity not only to get a job, but successfully perform their job tasks to the same extent as people without disabilities. Examples of accommodations include but are not limited to: Holding interviews in an accessible location Enabling closed captioning on video conferencing Ensuring all written communication be compatible with screen readers Changing the mode or format of interviews To ensure the integrity of our hiring process and facilitate a more personal connection, we require all candidates keep their cameras on during video interviews. Additionally, if hired you will be required to attend in person onboarding. By applying for this job, the candidate acknowledges and agrees that any personal data contained in their application or supporting materials will be processed in accordance with Figma's Candidate Privacy Notice. Application limits: To help candidates focus on the opportunities most relevant to their skills and experience, Figma limits the number and frequency of applications. These limits apply to all roles: Candidates may submit up to 5 applications during any rolling 30-day period. Candidates may not reapply to the same role while an application is active or within 90 days of receiving a rejection. Once the applicable days has passed, candidates are welcome to apply again.

Requirements

  • •Computer Graphics
  • •OpenGL
  • •WebGL
  • •WebGPU
  • •Vulkan
  • •Metal
  • •GLSL
  • •WGSL
  • •C++
  • •Rust
  • •Shader development
  • •Anti-aliasing algorithms
  • •Computational geometry
  • •Media processing
  • •Performance optimization

Benefits

  • •Housing stipend
  • •Travel reimbursement

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